src/OBJECT/VISU_ActorFactory.h

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00001 //  VISU OBJECT : interactive object for VISU entities implementation
00002 //
00003 //  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
00005 // 
00006 //  This library is free software; you can redistribute it and/or 
00007 //  modify it under the terms of the GNU Lesser General Public 
00008 //  License as published by the Free Software Foundation; either 
00009 //  version 2.1 of the License. 
00010 // 
00011 //  This library is distributed in the hope that it will be useful, 
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of 
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
00014 //  Lesser General Public License for more details. 
00015 // 
00016 //  You should have received a copy of the GNU Lesser General Public 
00017 //  License along with this library; if not, write to the Free Software 
00018 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
00019 // 
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 //
00023 //
00024 //  File   : 
00025 //  Author : 
00026 //  Module : VISU
00027 //  $Header: /home/server/cvs/VISU/VISU_SRC/src/OBJECT/VISU_ActorFactory.h,v 1.4 2006/06/01 11:36:04 jfa Exp $
00028 
00029 #ifndef VISU_ACTOR_FACTORY_H
00030 #define VISU_ACTOR_FACTORY_H
00031 
00032 #include "VISU_BoostSignals.h"
00033 
00034 class VISU_Actor;
00035 
00036 //----------------------------------------------------------------------------
00037 namespace VISU 
00038 { 
00040 
00049   struct TActorFactory: public virtual boost::signalslib::trackable
00050   {
00052     virtual 
00053     ~TActorFactory()
00054     {}
00055 
00057     virtual 
00058     void
00059     UpdateActor(VISU_Actor* theActor) = 0;
00060 
00062     virtual 
00063     void
00064     RemoveActor(VISU_Actor* theActor) = 0;
00065   };
00066 }
00067 
00068 #endif //VISU_ACTOR_FACTORY_H