geometry misses wedge tool eventhough this is available in opencascade (why?)
geometry misses wedge tool eventhough this is available in opencascade (why?)
Just downloaded and started looking into salome plaform. I noticed the geometry tool/application has buttons for all (most) of the primitive solids from opencascade.
However I stumbled upon one notable ommision (maybe there are more) of the wedge primitive. Does anyone know why? Seems so simple to also include this or did I miss something? (compile time option maybe?)
Coincidentally what is called a wedge in opencascade is probably more correctly called a frustum 
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